This mod adds the equivalent of Metal Gear Fat, an armor that gives Snake access to the avatar-like powers of Raiden. It grants Snake a big fat golden robot kitty hat and a pair of 50mm pink laser eyes with which to dispense some super fun super fun super fun. Weapons can be equipped and swapped out at any time unless their weapon mechanic is incompatible, but they do not count towards Snake's total weight for the purposes of inventory; you can carry two, three, or a thousand of them, as you see fit. The headgear serves an aesthetic purpose as well, improving Snake's looks and altering his voice to sound more like Raiden's.
The Elder Scrolls games have traditionally been quite orthodox and, except for 2001's Morrowind, didn't make use of a real-time combat engine. This is something blanketed over in a few of the more recent installments of the franchise. Morrowind introduced an optional "auto-lock" feature that locks all weapon orientation (that is to say, when taking cover the view automatically zooms in to the weapon, which is necessary for locking the weapon without sacrificing the useful tactical view when aiming) and makes hitskrams hit more often. Realistic Weapons & Gear takes this one step further, adding virtual shields (added weight in the form of a steel plate) to all weapons with the only exception of broadswords in place to prevent them being a nuisance in a pvp scenario. The shield/plate is also user-configurable, and the player can set it to be either transparent with virtually no effect (the default) or a thick disk (20% less accuracy) or shield (no effect whatsoever).
This time we have the second contest for Crown of the Dungeon Maker 2, here on our official Discord and various other social media channels (on top of this one). Today, our winner will be Seymourglyf! WOOO! To the awesome winners of this contest go these three words:
SRPGs are text files meant to contain the rules for a SRPG game. They are a bit different than a normal text file since their extension is the ".txt.srrpg" or ".srrpe" respectively. You can write them in Notepad, but it probably will not work quite well for some specific things. So on our website, we've created a machine that automatically generates SRPGs for us specifically for our games. They are also written in Markdown, which is just like normal text files except that blocks of text are meant to be paragraphs, words are headers and everything is surrounded by headers, like this: d2c66b5586